Android versions require extra steps, ie downloading packages, configurations and code. And the shitty thing is the 2 Gb apk limit imposed on some Android devices. There is a hard limit for 4 Gb on Android APK's.
I already knew that since the next month I'll try to release an android version. There's some tutorials on Youtube which I found very helpful nevertheless I still don't know if they work since I haven't tried them yet
Sorry for your PC. Yes, I hope I'll finish adding the navigation/sandbox and RPG gameplay in the next two weeks and then I'll start working on the mobile version :)
It seems every Dev is adding mini games to their visual novels. Just a heads up, not everyone will be able to play mini games, like me for example. I have really bad eye sight where I'm basically blind so I can't play mini games which sucks cause I've come across alot I want to try out. But when I see they have mini games, I have to skip that visual novel. I want to try ths game when you get "H" scenes in hehe,
You're totally right. Not everybody can or want to play mini games in visual novels, I never thought about it since they are the part I enjoy the most. Maybe in the next version I'll add a "skip mini game" button or something like that Thank you so much for your feedback I really appreciate it!
PS: The game has some H scenes already, they're just a few since I started learning Koikatsu and Ren'py like a month ago and I made this demo in about 10 days :)
I tried Koikatsu but couldn't get the animations exported right. It took me five minutes to learn Ren'py since I'm a programmer. I'm actually working on a Visual Novel aswell, but since we lost our artist. I have to start using Stable Diffusion.
One more thing. I found a misword. Where Momo tells the player she's getting tired of the player's questions. You have "making" instead of "asking". lol.
There, made a page for stuff related to Renpy + Koikatsu. There's some PDF files there for the topic of screenshots and animations. https://lord-voldy-2022.itch.io/dev-kk-renpy
Edit : I've added some beginner gallery tutorials. I plan to add free assets as well.
As for exporting Koikatsu animations, have you tried exporting them to webm for Renpy? I found that so far VP8 encoded webm animations work well for Renpy, especially for looping animations. VP9 right now needs to be fixed for Ren'py which would likely be for the next update 8.1
Usually selecting the option for length by animation instead of by seconds works well for Koikatsu animation exporting.
I'd probably would be better off making a short tutorial video on it and putting it on LBRY/Odyssey instead of YouTube.
I do export them to webm but in VP9 because of the smaller file size. I've tried to use the animation length option but it can't be selected for some reason so I've been using seconds option, that's way in some animations Momo's tail looks a little bit weird.
I think it'd be great if you make a tutorial about it since I still have a lot to learn :)
I've been making images and content with a resolution of 2560 x 1440. Even webm animations with both VP9 and VP8. I've noticed that with Renpy, that webm animations encoded with vp9 have a slight lag. But that's getting fixed in the next Renpy update.
There is an option to only record only the animation frames, it's works pretty good for looping animations, so that they loop cleaner. I've tried the seconds before but they loop a bit funny if you don't get the animation timing down.
I might just make a short and simple PDF document on the matter. There's a Koikatsu discord server that's pretty helpful, but plenty of them hate on those using Renpy + Koikatsu.
I might put the tutorial of it on a Itchio page, as a sort of learning asset. There's also these free and open-sourced projects you can learn from.
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This is false. My nuns at church arent like this.
Are you sure about that? ;)
...and his name is JOHN CENA!!! tu-tu tu-du
This app does not let me install properly on my android.
Do you have any idea to help me with install properly on my phone by chance?
https://blog.appaloosa.io/en/guides/how-to-install-apps-from-unknown-sources-in-...
That link might help you, if it doesn't, please give me more information about the issue. I hope it helps you :)
Thanks, it's worked!
:)
Android?:)))))
Android version will be available in May... I hope so...
Ohhh thanks:)))))))))
:)
Android versions require extra steps, ie downloading packages, configurations and code. And the shitty thing is the 2 Gb apk limit imposed on some Android devices. There is a hard limit for 4 Gb on Android APK's.
I already knew that since the next month I'll try to release an android version. There's some tutorials on Youtube which I found very helpful nevertheless I still don't know if they work since I haven't tried them yet
Is there going to be futa-on-male?
I don't know exactly what you mean but you're the only man in the entire game
I hope that helps :)
he/she means man gets fucc by futa
No
Yeah i like games being the only male in the game, i hope u will make it for android soon, since my pc is broken😂🥲
Sorry for your PC. Yes, I hope I'll finish adding the navigation/sandbox and RPG gameplay in the next two weeks and then I'll start working on the mobile version :)
It seems every Dev is adding mini games to their visual novels. Just a heads up, not everyone will be able to play mini games, like me for example. I have really bad eye sight where I'm basically blind so I can't play mini games which sucks cause I've come across alot I want to try out. But when I see they have mini games, I have to skip that visual novel. I want to try ths game when you get "H" scenes in hehe,
You're totally right. Not everybody can or want to play mini games in visual novels, I never thought about it since they are the part I enjoy the most. Maybe in the next version I'll add a "skip mini game" button or something like that
Thank you so much for your feedback I really appreciate it!
PS: The game has some H scenes already, they're just a few since I started learning Koikatsu and Ren'py like a month ago and I made this demo in about 10 days :)
I tried Koikatsu but couldn't get the animations exported right. It took me five minutes to learn Ren'py since I'm a programmer. I'm actually working on a Visual Novel aswell, but since we lost our artist. I have to start using Stable Diffusion.
One more thing. I found a misword. Where Momo tells the player she's getting tired of the player's questions. You have "making" instead of "asking". lol.
Note: Accessibility options are nice and not hard to do.
For example have any of you heard of the Dyslexic friendly font called "OpenDyslexic"?
It's common to use flashes for sex scenes climaxes but some people are sensitive to flash effects. A toggle to turn it off is good.
Font size and font selection are a good bonus options to have from the pref. menu
I do have my projects open-sourced, which others are free to copy and use the code for their projects.
You're totally right my friend. Thank you so much for the advices
There, made a page for stuff related to Renpy + Koikatsu. There's some PDF files there for the topic of screenshots and animations.
https://lord-voldy-2022.itch.io/dev-kk-renpy
Edit : I've added some beginner gallery tutorials. I plan to add free assets as well.
As for exporting Koikatsu animations, have you tried exporting them to webm for Renpy? I found that so far VP8 encoded webm animations work well for Renpy, especially for looping animations. VP9 right now needs to be fixed for Ren'py which would likely be for the next update 8.1
Usually selecting the option for length by animation instead of by seconds works well for Koikatsu animation exporting.
I'd probably would be better off making a short tutorial video on it and putting it on LBRY/Odyssey instead of YouTube.
I do export them to webm but in VP9 because of the smaller file size. I've tried to use the animation length option but it can't be selected for some reason so I've been using seconds option, that's way in some animations Momo's tail looks a little bit weird.
I think it'd be great if you make a tutorial about it since I still have a lot to learn :)
I've been making images and content with a resolution of 2560 x 1440. Even webm animations with both VP9 and VP8. I've noticed that with Renpy, that webm animations encoded with vp9 have a slight lag. But that's getting fixed in the next Renpy update.
There is an option to only record only the animation frames, it's works pretty good for looping animations, so that they loop cleaner. I've tried the seconds before but they loop a bit funny if you don't get the animation timing down.
I might just make a short and simple PDF document on the matter. There's a Koikatsu discord server that's pretty helpful, but plenty of them hate on those using Renpy + Koikatsu.
I might put the tutorial of it on a Itchio page, as a sort of learning asset. There's also these free and open-sourced projects you can learn from.
Thank you so much for the help and docs :)